

Thankfully all the game’s refinements are wrapped up in a good narrative and some decent character development. Available powers (fire and ice, for example) are based on your choice between good and bad. While I felt the game sort of sets you up to play as the bad guy at first, I played the hero in the first game so it was all bad guy for me this time out regardless! Like the first game, Infamous 2 promises two distinct endings depending on how you choose to play. Throughout the game you will be presented with moral challenges and its up to you to choose the good or bad route. Like the first game, Infamous 2 also features a karma system. The bottom line here is that Infamous 2 is as much fun to play as the first, if not more so thanks to the refinements to the gameplay. I tend to play this game as much as I can from heights, so this sort of refinement is welcome. This really helps the action stay smooth when taking off vertical in that you’re not having to climb part of the way back up a building when you’re trying to glide from rooftop to rooftop. Gliding, for instance, now has a small initial boost and you appear to glide faster. There are also small refinements to existing powers that improve how the game plays. It sort of forces you into doing some of the side missions and I can’t help but wonder if this is Sucker Punch’s way of getting players to play the entire game and not just power through the main story missions. It’s all very clearly laid out for you in the powers menu (thank you). Different conditions need to be met for different powers. This is done by completing the main missions, missions, side missions, and various stunt activities such as knocking a set number of enemies off of a roof top or throwing objects into them.

This time out you still earn XP to spend towards powers, but you must unlock the ability to purchase them. Thankfully playing Infamous 2 is not simply playing the same game as the first with a bunch of new powers. Once you dig into the game and unlock some of them you see how it changes how you play the game. Cole has a new melee weapon, the Amp, which livens up the hand to hand combat, but the real meat and potatoes are Cole’s abilities. Its all there replicated in various forms. Aside from the story, the new powers, some fresh visuals, and a new city, there is little else to distinguish it from the first. I’ll admit that the dreaded 1.5 comment crept into my mind for this game as I played through its opening missions given that it plays exactly like the first game. It is a pretty cookie cutter way to set up the premise of earning powers again, but it does get you right into the game from the get go. I guess there’s a little good and bad in this. Things pick up soon after the first game where you’re immediately introduced to The Beast, who is mentioned at the end of the first game as the real threat to come, and in a very God Of War like move, you’re left with your powers drained after a brief boss engagement. The action in Infamous 2 moves from Empire City to a very New Orleans like city named New Marais. Ok, enough about that, let me warn you that from here on in there are some minor spoilers ahead so read on with caution. Other than the fact it’s a great game, the original has one of the best endings and will really help to set up the basis for the second game. I need to start this review by saying if you’re considering playing this one and haven’t played (or finished) the original Infamous, do yourself a favour and get through that one first. Let’s find out which category Infamous 2 falls into. This can be either a blessing or a curse. Set in a new environment, and boasting a revamped powers system, Infamous 2 plays it pretty safe and sticks to the original formula of the first. Two years after the release of the original Infamous, Sucker Punch is back with the sequel to what was a very good game.
